Saturday, 3 December 2011

How Are You Learning?

I just thought before I dive deep into anything I would list off the resourced I'm using to learn DirectX and other things that have to do with game development.

The first and main book I'm using is Frank Luna's "Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach". This book is relatively well known among up-and-coming game developers, while fairly complex as an introductory book it does a good job of explaining the basic and main concepts of DirectX.

The second book I'm using is "Character Animation with Direct3D" by Carl Granberg.to be honest, I haven't had to use this book yet because I just started the basics on DirectX, but I did flip through it and it seems to pick up where the first book left off going into more detail on how to apply DirectX to practical game development. It also explains how to add physics and other things to you game, seems pretty good and I can't wait to get to it.

http://www.directxtutorial.com is also a very good resource, if you have the extra cash I recommend buying the premium tutorials. I've heard that the methods taught by this site aren't very good and are actually a bad practice, but if you find the first book too difficult to understand this is a great site to start because everything is explained as if you're a normal person and not as if its coming from a textbook. I'm in the process of reading through this site right now, as I started with the first book and barely understood a word, after reading this site I can look back at the first book and its 10 times more valuable.

These are just the basics and I hope they help, farewell for now. There are more where these came from.

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